![]() ![]() Mastering a level means developing a near-instinctual sense for the scavenger’s movement, and while just getting through may only be difficult, getting a full set of the atomiks can be brutal. The gun’s recoil only takes effect when shooting down, and the zippy forward auto-scrolling maintains the same pace no matter how furiously the gun is pushing against it. ![]() Successful play is a combination of learning the hazard placement and mastering the speed of rising and falling, with special attention paid to both initial acceleration and hang-time before gravity kicks in. This is where things start getting tricky.Įach level of RunGunJumpGun is maybe fifteen to twenty seconds long, if played successfully. The gun shoots in a constant meaty blast no matter which way it’s facing, and while firing forward clears out anything in the way after a few hits, the recoil from shooting down sends the scavenger flying into the air. ![]() A helmeted scavenger wielding a chaingun runs along at a set pace and can do one of two things- fire down, or fire forward. RunGunJumpGun has ten semi-friendly levels to get started with, easing into its action with helpful checkpoints to get you up to speed. There are a total of two buttons to play with, no gamepad input at all and the simplicity of the controls feeds into the surgical precision necessary to not just survive RunGunJumpGun but reap a harvest of the collectible atomics that are so temptingly placed near certain doom. And a few dozen more times after that, learning the nuances of each level while getting mad at yourself for repeating the same mistakes, but getting a little bit farther until the current micro-level falls due to a combination of growing skill and pure bloody-minded determination. Add in the strange monster introductions before stages plus the loopy, genre-splicing soundtrack, and RunGunJumpGun has a very peculiar edge to it.Shoot down, shoot forward, die, start again. The chunky sprites fall somewhere between the 8-bit and 16-bit eras, but have a distorted edge and are often pumped full of trippy color patterns. Retro fabulous: Not only does RunGunJumpGun play like a classic game, but it looks like it too-albeit with a twist. Being able to keep your momentum despite failure is a big benefit. This is a game of gradual improvement, and you might play a single stage dozens of times before you figure out the right path or pattern of taps to get you through. When you die, your hero will zip backwards in a rainbow blast to the start, giving you barely a second to catch your breath before immediately trying again. The tap controls are super responsive, and thankfully, RunGunJumpGun always keeps you in the game. It’s really that simple no need for an overwhelming array of virtual buttons here.ĭie at any point and you’re whisked back to the start (or a checkpoint) with a colorful trail. Tapping the left side of the screen makes the hero jump, while tapping the right side fires the gun forward. Simple and effective: While the challenges can feel quite complex, the game mechanics never are: this is effectively a two-button game, and could have fit perfectly on the original Nintendo Entertainment System. You’ll need to figure out how to overcome each new twist and master every advantage to keep clearing levels. Early on, you’ll navigate through tight caverns filled with spiked walls and laser beams, but before too long, you’ll find yourself in maze-like corridors that let you drop through the ground and appear at the top (and vice versa). RunGunJumpGun is consistently tough, although it keeps things lively and interesting by frequently digging into its bag of tricks and pulling out fresh threats. Soar through the ceiling and you’ll pop up through the bottom in some stages. Your hero sprints along at a rapid pace, so not only do you need to contend with the death-delivering threats ahead, but you also need to make sure you don’t get stuck behind a wall or barrier and perish that way. But it’s also used to shoot at hazards ahead, which you’ll do to bust through barriers or take down spaceships and projectile blades. Jetpack Joyride-esque move, the gun is used to quickly hover upwards, as you fire towards the ground to leap over obstacles and float through the air. It’s a blast: As its title suggests, RunGunJumpGun puts all of its emphasis on your blaster. Up to the task? Here’s a look at why RunGunJumpGun is such an amazingly enthralling action game for your iPhone. ![]()
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